Traveller High Guard Pdf

You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in.

Traveller High Guard Pdf

Contents.First edition In 1980, Games Designer Workshop published High Guard, the fifth Traveller book. In its 52 pages, it outlines character and skill generation for space naval personnel, and details on how to construct large starships of up to a million tons. Reception In the May-June edition of (Issue No. 28), Forrest Johnson was not a fan, saying, 'Unfortunately, the new rules do violence to the system from Book 2 and the laws of physics.' In the August 1980 edition of (Issue 40), Roberto Camino welcomed the addition of large starships to the Traveller game, but noted a design decision that he called questionable: that the number of minor weapons do not increase at the same rate as the ship's surface area, so larger ships, which should have more firepower, actually have less 'punch' than smaller ships.

Despite this, Camino believed that the construction system 'worked well.' In the August-September 1980 edition of (Issue 20), Bob McWilliams liked both the increase in ship size available, as well as the combat rules for naval fleets. Second edition In 1981, in response to complaints about errors in the physics underlying the ship-building system, GDW released an updated second edition of High Guard. Reception In the August-September 1981 edition of White Dwarf (Issue 26), Robert McMahon reviewed the revised second edition and gave a thumbs up to the revised ship-building system, but complained, 'The only criticism I have of this book is that it had to be brought out at all. In future, I hope GDW will get it right the first time.' In the February 1982 edition of (Issue No. 48), William A.

Barton also reviewed the second edition of High Guard, and liked most of the changes, but noted that some of the original material in the first edition about ship's vehicles had been unnecessarily excised. 'While High Guard 2nd Edition still has several faults that GDW should address in the future, it is far superior to the 1st edition in almost every way. I'd advise all you fleet commanders to pick up a copy if you haven't already. But do hang on to your 1st editions for ship's vehicles, etc. You'll be glad you did.' References.

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